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Increasing the rate of employee engagement within an organization can be a challenge for human resources and communications professionals alike. But we know from research that it’s important for business success. Lower levels of employee engagement have been linked to higher staff turnover rates, low morale, costly mistakes, decreased productivity, lower profits, and failed projects. Lower levels of employee engagement have been linked to higher staff turnover rates, low morale, costly mistakes, decreased productivity, lower profits, and failed projects.
One strategy many organizations have utilized is to introduce the concept of employee gamification to their workplaces to boost engagement levels.
*The article was initially created in 2019 and updated in 2021
Gamification is a process where engagement strategies incorporate game-based elements – for example, point-scoring, competitions or rewards – as a way of encouraging team members to be actively engaged in the workplace.
It’s designed to capitalize on human psychological factors that see them become competitive with one another and, in doing so, they will display drive and a willingness to learn and improve.
According to the 2019 Gamification at Work Survey by Talent LMS, 89% of employees said gamification made them feel more productive, while 88% said it made them feel happier at work.
Gamification at work lets your employees see, in a fun way, how they compare with their peers when it comes to working towards goals, and gives them that insight in real-time, rather than having to wait until the annual performance review. They can participate in a transparent way, with targets that can be measured, and receive feedback from senior management at the same time.
Gamification for employee engagement has been a strategy increasingly adopted by businesses during the COVID-19 pandemic. As the number of people working remotely has increased because of the pandemic – as well as ongoing uncertainties and anxieties about health and safety, vaccinations and economic pressures – the need to keep connections alive has also increased. In these times, more than ever, maintaining a sense of community within your organization while everyone is working apart, is like a glue that keeps everything together.
The Talent LMS survey found that badges were the most common gamification element (71%) with 59% saying they were granted points via an app or software, 56% were awarded virtual or physical rewards for their accomplishments and 51% were put on a leaderboards.
For a gamification program for employee engagement to be successful, the goal needs to be clearly defined, the ways the employees will participate needs to be fully understood, it should be well designed to cater for a favorable user experience, it should be fun, and it shouldn’t be a cumbersome or laborious task. If you can’t get these foundation elements right, the gamification concept will not work: people won’t participate willingly in something that feels like torture.
If you’re unsure where to start, here are some examples of gamification in the workplace to get you inspired:
A weekly or monthly event that quizzes employees either as individuals or teams on your company’s values, with prizes for the most engaged employees.
If you have low uptake of corporate training initiatives you can introduce a system that relies on employees completing missions, getting points and having their points on a leaderboard. Gamification examples in training can be the creation of a computer game around the training, so you’re running more than just a quiz or exam.
Particularly useful if you have had poor outcomes in this area in the past.
When you have a sales force that’s often out on the road, they can check their performance against their peers by seeing their results on an app. With a reward system, they can be inspired to achieve more in order to take out the prize.
In some industries, there’s often little incentive to meet targets, especially when there is high staff turnover and low levels of morale. An engagement gamification incentive can be the difference between KPIs being met or not.
- you can do this by awarding points for people who answer their colleagues’ questions on forums on your intranet, fill out the information on company wiki pages or submit/review other corporate content to the intranet site or publishing blogs. This encourages knowledge to be shared so that it isn’t hidden, or buried in information silos.
Already in many workplaces, employees get together to raise money for charities and causes they collectively believe in. You can introduce an employee gamification system to improve different behaviors and outcomes within your organization with all points being turned into dollars for a specific charity or cause.
If you’re a big organization that’s been online for a long time, or have vast intranet archives, a lot of your data may be out of date, mislabeled or irrelevant. It's a huge project to fix that you might not have the time or budget to undertake. By turning your employees into data management champions and gamifying the process – giving them rewards and levels for different tasks that they carry out to fix the system – you can both ensure that the job is done, and the system will work better going forward.
– the tasks that new recruits have to complete to be successfully onboarded in some companies can be extremely dull. While you can tick a box and say the employee completed the tasks, did the information actually get retained? Gamification can help you to impart information on a range of onboarding topics like security, fraud, ethics, policies and procedures.
Instead of walking people through the job requirements on paper, have a dedicated space where you can run mock scenarios that look like what they will be exposed to, and then test them in a fun way in the procedures, they need to carry out.
Apps and games can show your company leaders or aspiring leaders just how good they actually are at leading and inspiring people. This can be a gentle way for these employees to find out they need to sharpen up some of their people skills.
In weekly team meetings, you can encourage your team members to nominate someone for having done a job well and give their reasons for doing so. If one particular team member is outstanding that week with the most nominations they can win a reward. It’s also great that your employees will get positive feedback from their peers.
All sorts of loyalty programs run by retailers work this way, such as coffee shops, so people are used to the concept. Employees can collect stamps for different tasks they’ve done well and at the end they receive a reward.
This one works similarly to the trading card concept (for example baseball cards) and employees can work towards collecting an entire set for various tasks they’ve undertaken.
These can be real tickets or virtual ones. Set parameters that will give an entry ticket into a prize draw every time an employee takes a particular action or completes a particular task well.
When you have teams who perform similar roles in different locations you may notice their performance results are vastly different. By introducing competition you can let them track progress against one another.
In order to make your gamification efforts easier and more effective, you may consider using a digital tool like DeskAlerts, which allows you to send messages in the form of pop-ups, surveys, quizzes, screensavers and wallpapers, videos, etc right to employees' devices.
Your intranet can be a source of a lot of information that in and of itself can help to boost engagement. But if people aren’t looking at it regularly or are unaware of the types of information that might be there, they are missing out. You can send employees a quiz that is designed to get them to look for answers on the intranet, better familiarising them with the content that you produce and place there.
Incorporate awarding points to employees who provide ideas that management selects to implement within the organization or rank employees on a leaderboard who have shared the most ideas. There are literally numerous reward systems you could implement.
Paul is a change management professional in a large healthcare organization in the UK. His company recently underwent a major change, implementing a new records management system that replaced another system that employees had been using for over 40 years. We thought his story was one ofthe best examples of gamification in the workplace.
“We introduced a new patient management app that cost 30 million pounds. The app had a lot of elements to it, and there was a lot of training we needed employees to do.
We started off with a simple call to action, but then in the second phase of the project we had to get creative with what we needed to do. We needed our employees to be able to record where they were in terms of their journey.
We created a training passport… it was literally shaped like a passport, and 16 pages. Every time a training topic was ticked off, the employee got a stamp.
It introduced an element of competition within teams. Nobody wanted the rest of their team to do better than them.
The third phase of the project was being more direct with people and telling them they had a deadline to comply, and that they wouldn’t be able to work and would be sent home - but only about 5 or 10% of employees fit this category.
We were tracking the progress. By recycling the message and being consistent, with the training passport we found that people were happy to get on board with the messaging.”
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